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Generic 11x8
Game hierarchy
• Game
• Generic Chess
• Generic x8
• Generic 11x8
Piece Types
Internal Name | Name | Notation | Added By | Notes |
King | King | K | Generic Chess | |
Pawn | Pawn | P | Generic Chess | |
Game Variables
From Game:
Name = string
Invented = string
InventedBy = string
NumberOfSquareColors = integer FENFormat = string
FENStart = string
Array = string
DeduplicateMoves = boolean
StaticExchangeEvaluation = boolean
From Generic Chess:
StalemateResult = choice of { Draw, Win, Loss } (default: Draw)
PromotionRule = choice of { None, Standard, Replacement, Custom } (default: Standard)
PromotionTypes = string
BareKing = boolean (default: false)
EnPassant = boolean (default: true)
PromotingType = PieceType (default: Pawn)
CastlingType = PieceType (default: King)
From Generic x8:
PawnDoubleMove = boolean (default: false)
From Generic 11x8:
Castling = choice of: - Standard: King starting on the f file slides three squares either direction, subject to the usual restrictions, to castle with the piece in the corner
- Long: King starting on the f file slides four squares either direction, subject to the usual restrictions, to castle with the piece in the corner
- Flexible: King starting on the f file slides two or more squares, subject to the usual restrictions, to castle with the piece in the corner
- Close-Rook: King starting on the f file slides three squares either direction, subject to the usual restrictions, to castle with the piece on the b or j file
- Close-Rook Flexible: King starting on the f file slides two or more squares, subject to the usual restrictions, to castle with the piece on the b or j file
- Custom: Indicates a custom rule implemented by a derived class
- None: No castling
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